An \"Open World\" like Dungeon, with many new systems (crafting, 22+ skills) ^^.
More info here: http://www.grimrock.net/forum/viewtopic.php?f=14&t=3190
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
The Almost Human Team, for releasing this wonderful toy. Omenpapa, for his patient feedbacks, and being my very first tester. Tx a lot, dude :-) All the better coders than me that gave me counsel on doing stuff.
Anybody that takes time to write about this mod.
Take care, and enjoy, more to come ^^
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
new items: throwing spear, omenpapa delicacy, scavenging anvil, selling bag
new SYSTEM: merchant. You can now buy and sell items
merchant skill
experience system now skill specific also.
mining iron junks can hurt the party.
Version 8_0
Scouting skill added
Deterioration now depends on item quality
Main quest started (very simple)
Various bug and balnce fixes
Bandages (tailor craft, medic use)
Healing plants added
More info here: http://www.grimrock.net/forum/viewtopic.php?f=14&t=3190
This mods try to change the feeling of dungeon crowling into semi realistic open underground world. Features: Many new skills, in an intuitive and automatic skill system. Skills are used when needed.
Crafting: craft many native and new objects: Tailor, Cook, Leathercraft, Weaponsmith, ArmorSmith, Woodcraft.....
Scavenge items to gain raw components. Gathering: kill monsters and destroy objects to gain raw components: Butchering, Skinning, Mining, WoodCutting wiil improve your chances to find some components.
Some special skills: Meditation improves mana regeneration for mages, Medic improves Health regeneration for the whole party, Athletism increases movement capacity before complete exhaustion Camping allows to use the random camping sites you will find while wandering, and increase the resting time.
Wide open areas, full of random monsters: no area will ever be the same, because new monsters keep spawning. And add a few bosses for some extra fun.