Welcome to Nexus Mods

We host 269,232 files for 1,035 games from 110,669 authors serving 21,875,986 members with over 3.5bn downloads to date. We support modding for all PC games. If you can mod it, we'll host it.

    Join the largest
    modding community

    News & Updates

    • Titan Kitana

       Apocalyptic Weapon For Zombies and Harvesting Meats...

    • The Carrot and the Stick

      Desperados Overhaul Patch

      I wanted settlers to be able to farm Prickly Pear you planted for them, but DO doesn't have collision to that cactus, which I believe is required to be able for the player to Harvest a workshop-enabled plant. Leastwise I can't find a way to Harvest from that cactus in my earlier test runs, so I did a little research into the growing habits of the Prickly Pear and the Saguaro and also the Joshua Tree. Nurse plants! Of course . . .

      Nurse plants and radiation make all the difference, and solve the problem of harvesting items from a static no-collision object in Fallout 4. So, a nurse plant is one way a Joshua Tree and other plants use to propagate. This other nearby plant becomes a sort of nurse for the little seedling or broken off branch or...

    • Walkthrough

      (Optional) Go to Enmon's House in Karthwasten, Horgeir's House in Dragon's Bridge, Rorik's Manor in Rorikstead, or Falion's House in Morthal for The Tragedy of King Hahdrim book to learn of the tomb's location.
      Find the throne room and examine King Hahdrim Gold-Tooth.
      Find the skulls of Brimglod and Fenglod Hahdrimson from the Northern and Southern wings.
      Take the skulls to the lock in the throne room to enter the unreachable area.
      Defeat the curse in Shuldenek's Chamber.
      ...

    • How and Why of these Items

      The Only Thing

      New Vegas is a great game. I want a little more of that in Fallout 4. Any other questions?

      Just kidding! Let me write a bit more. This is the How and What/Why of the items in this mod. We'll start with the name changes:

      Hubflower and Silt Bean
      Not only is it super simple to do in game, it didn't conflict with vanilla recipes, if any, or invoke cell resets or precombine disasters. The Coyote Tobacco and Mesquite names are from New Vegas. Even the Hubflower flower looks a tiny bit like some types of tobacco flowers (if you added a dose of radiation and northeastern climate). The Silt Bean is a cool looking bean. This is also more than that. Here's why . . .

      More Than That
      How many times have you walked by Hubflower or...

    • Walkthrough

      (Optional) Go to Enmon's House in Karthwasten, Horgeir's House in Dragon's Bridge, Rorik's Manor in Rorikstead, or Falion's House in Morthal for The Tragedy of King Hahdrim book to learn of the tomb's location.
      Find the throne room and examine King Hahdrim Gold-Tooth.
      Find the skulls of Brimglod and Fenglod Hahdrimson from the Northern and Southern wings.
      Take the skulls to the lock in the throne room to enter the unreachable area.
      Defeat the curse in Shuldenek's Chamber.
      ...

    • OpenMP

      Removes most barriers, including death barriers, Guardians still active ...

    • ar tickle

      what the hecc is article...

    • ...about the future of this series.

      Due to the sheer amount of negativity this series has seem to have been getting as of lately, and people feeling like they need to air their grievances in the comments of fellow modders about me rather than come to me directly with their issues, I have ultimately decided to put this series on indefinite hold until further notice. I will not be listing the names of anyone who I have seen given this series negativity, as I do not wish for anyone to go witch-hunting these people....

    • VER 3.2 Changelog (SOFAR)

      Plugin:
      Replaced the Lead icon with something that doesnt look like a bunch of eyeballs


      Improvements Made To:
      item_key
      weapons_shovel
      weapons_sixshooter
      nvdlc01items_sierra_madre_chip
      nvdlc02perk_way_of_the_new_canaanite
      nvdlc01perk_signal_interference
      nvdlc03perk_aural_stealth_suit
      nvdlc03perk_early_bird
      nvdlc04perk_alertness
      nvdlc05weapons_mfc_cluster
      nvdlc05weapons_mfc_grenade
      apparel_native
      items_teddy
      items_mod_9p_scope
      items_.44_scope
      mod_battlerifle_scope
      items_20_guage_shells
      items_shotgun_shell
      perk_action_girl
      item_keyring
      items_mod_gat_laser_frame
      items_mod_gren_mg_hispdkit
      items_mod_mss_launch_guid_sys


    • For modders

      Sadly, if two desired mods are replacing same file(skill.nut most often), they are incompatible.
      Main idea of this mod is to include all the desired changes into single skill.nut(or actor.nut or something else) and turn off or on features by adding config values.
      For example, i added new file into main mod config folder containing this:

      local gt = this.getroottable();
      gt.Const.ACMAIN_IsShieldDamageRework <- {
      Value = 0
      };

      it just adds new variable that will be accessible from any script. Thus, it is possible to make splits in code like this:

      if(this.Const.ACMAIN_IsShieldDamageRework.Value == 1)
      {
      //modded code
      }
      else
      {
      //vanilla code
      }

      it is possible to ...

    • What files are replaced

      actor.nut
      player.nut
      skill.nut
      perks.nut
      armor.nut
      weapon.nut
      shield.nut...

    • Touhou Project-Fight Kirisame Marisa

      f**k Nexus Why so much trouble?
      I feel like I don't want to upload any modules in this place...

    • My First Upload

      I haven't actually uploaded a real mod for Skyrim before! Tell me what you think, and please give me feedback. Thank you!...

    • How to Change the Body Type of My Followers (Including My Replacer of NPCs )

      Some people would like to make my followers have the same body shape as their own default type, so I decide to share a moethod to do that, simple and useful.


      Step 1 - Make sure if your default body type is of UNP or CBBE series

      For example, if it's a custom improved edition of UN7BO, you have to download UUNP-UNPB version of my followers, because body files of UNPB version are from BIjin Skjin UNP which fits all UNP body series.
      CBBE is similar to the above.



      Step 2 - Go to the folder of my follower's body parts
      Generally its relative path is 'meshes\actors\character\Aesthetics NPCs\body' :

      



      Step 3 - Delete all files in this body folder ,exce...

    • How to Change the Body Type of My Followers (Including My Replacer of NPCs )

      Some people would like to make my followers have the same body shape as their own default type, so I decide to share a moethod to do that, simple and useful.


      Step 1 - Make sure if your default body type is of UNP or CBBE series

      For example, if it's a custom improved edition of UN7BO, you have to download UUNP-UNPB version of my followers, because body files of UNPB version are from BIjin Skjin UNP which fits all UNP body series.
      CBBE is similar to the above.



      Step 2 - Go to the folder of my follower's body parts
      Generally its relative path is 'meshes\actors\character\Aesthetics NPCs\body' :

      



      Step 3 - Delete all files in this body folder ,exce...

    • Description

      This savegame starts you out with nothing, because you are now in Detroit. 
      Want food? Go to town for it.
      Transportation? Good luck.
      A basketball or a spanner set? NOPE!
      You gotta find a way to the city, and you gotta figure out where the satsuma is! (hint you will probably see it on the way to town)

      Have fun! (or not)



      Secret message: Your mom. 






      2009 joke big funny...

    • You can now liseten to Radio Stations in-game

      X4 Foundations - Own Radio Stations mod lets you listen to looped audio files, and MP3/WAV files.
      This extension keeps track of in-game events, and acts accordingly.

      Feel free to ask, or report bugs, if any....

    • VERSION 1.3 CHANGELOG

      1.3 Changelog

      New Quest! You have to be Thane. A messenger will find you sooner or later after becoming Thane. Been too long since we had a good bandit raid.


      Important fix

      Fixed map CTD (Hopefully)(Worked fine for me when I tested)


      Other changes

      Fixed a locationtype
      Tweaked the basement to Igna's house a bit.
      Updated navmesh around Igna's basement
      Fixed a landscape bug (it was in the exterior comp edition)
      Polished the guard house interior a bit
      Fixed exterior wall gap
      Added a few voicelines to Elam (build shop owner)
      Polished guard tower interior
      Tidied up the voicefiles
      Put Valund back on his meds again. If he's still agressive after this, you got some kinda mod c...

    • Traducao nao oficial daga com olho animado

      Adiciona uma nova adaga com um olho animado, oferece buffs úteis para alquimia e pode ser fortalecido para poderosos encantamentos e buffs elementais, sendo perfeito para aquela construção Nightblade.
      DENUNCIAR ABUSO


      ...

    All of our mods

    Explore all mods