Legend of Grimrock

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zelurs

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zelurs

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Welcome to play Shadows of Grim Moon. Delve into the bowels of an old ruined monastery to search an artifact called Orsan, rumoured to held an unimaginable power.

Shadows of Grim Moon consists of eight, largely nonlinear levels and it's desiged and balanced for a new party. You can expect plenty of puzzles, monsters and riddles to

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Welcome to play Shadows of Grim Moon. Delve into the bowels of an old ruined monastery to search an artifact called Orsan, rumoured to held an
unimaginable power.

Shadows of Grim Moon consists of eight, largely nonlinear levels and it's desiged and balanced for a new party. You can expect plenty of
puzzles, monsters and riddles to hinder your journey into the heart of the monastery.

If you've played the main game, you know what to expect. Dungeon is designed for players who have played the main game or otherwise
have knowledge of Grimrock as there are no spell scrolls or recepy instructions in the dungeon.

If you encounter any bugs please inform me. I would also like to hear other comments about the dungeon and especially it's difficulty as it's
pretty hard to balance nonlinear dungeon. But know that if you pop your head into a wrong place too soon, it will likely be bitten off, so be
careful and choose your fights ("There are alternatives to fighting" -Obi-Wan Kenobi).

And one more thing before I let you go is that I've tested the dungeon without any light source of my own. There are some torches to be found,
but I've put them into empty torchholders when I've had to have some more light. Grimrock's light and shadow play is just so great that it's
shame to destroy it with mostly bland hand held or conjured lights. But you will make up your own mind. So off you go now and

Happy dungeoncrawling
- Esy 'Zeltak' Vihree

ps. I strongly advice not to use Toorum, he prevents you from completing this dungeon.

changes from 1.2 to 1.2.2
- bugfix: there was still a game crushing bug related to level 6 if you've entered it from level 7.

changes from 1.1.3 to 1.2
- major bugfix: fixed crashing related to script_entity_9 (hopefully)

changes from 1.1.2 to 1.1.3
- bugfix: there was a way to open the first door incorrectly
- some script finetuning

changes from 1.1 to 1.1.2
- bugfix: If you entered level 6 from the nw corner, there was a script error that made the game crash

changes from 1.0.1 to 1.1
- added sound cues to level 7 puzzle
- bugfix: there were couple of walls you could walk through on level 6

changes from 1.0 to 1.0.1
- fixed the wyvern steaks to give food

changes to version 1.0
- intro & ending screens
- script fix on level 2, now the scroll on alcove spawns depending on which stairs you come.
- little grammatical fix on level 7
- added one of the crucial items more to counter sacrificial accidents.