What's new with Vortex? - 1.2.14 Update

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After last month's 1.2 milestone release, our Vortex developers have been busy implementing even more suggested and requested features as well as adding general improvements. From a substantial upgrade to the Witcher 3 game extension, and general performance boosts and enhancements, to a new mod reporting system that is designed to help mod authors and users alike troubleshoot any issues, these are the main updates this month.


Quick facts about Vortex:

  • Vortex is the official mod manager developed by Nexus Mods
  • You can download it here
  • Vortex supports over 100 different games
  • Vortex now accounts for over 73% of unique users of mod managers on Nexus Mods (based on API stats for May 2020)


What's new in the latest Vortex version (1.2.14)?


The Witcher 3: More enhancements!


  • The Witcher 3 Script Merger is now automatically installed and set up
  • All the fixes and improvements from Script Merger Unofficial Patch are included
  • Mods adding mod menus are fully supported
  • Symlink deployment is now supported

In the last few months our developer team has been working on substantially upgrading the Witcher 3 extension to make your modding life easier. As of 1.2.14 Vortex now supports any Witcher 3 mod (that is packaged correctly) regardless of whether it adds a mod menu or not. But that's not all: the essential Witcher 3 modding tool Script Merger is now fully integrated with Vortex and moreover includes all the fixes and improvements from Script Merger Unofficial Patch. Many thanks to the authors AnotherSymbiote, woodbyte, and Partoutatix who have given us permission to incorporate their tools and fixes.

When you start modding Witcher 3 the Script Merger is now automatically downloaded, installed, and set up as a tool within Vortex. All you need to do is run it after installing several mods adding scripts (Vortex will give you a notification) to create a script merge. Once that is done, Vortex will ensure the script merge is loaded correctly by the game.

Some Witcher 3 mods, such as Friendly HUD, add mod configuration menus allowing you to tweak the mod to your liking. For mods that add such a menu, in the Witcher 3 Main Menu, go to: Options > Mods > Mod Name to access the ingame mod menu. Vortex now installs all of these menu mods correctly. This means that every mod that is properly packaged in relation to the Witcher 3 root folder can now be installed with Vortex.




Bethesda Games: Script Extenders can now be installed via Vortex

  • Added a user friendly process for Script Extender installation
  • Support for Skyrim LE, Skyrim SE, Skyrim VR, Fallout 4, Fallout 4 VR, Fallout New Vegas, Fallout 3, and Oblivion 

 

You can now install the popular Script Extenders directly through Vortex and they will be deployed to the right folders. Simply follow the guiding dialogue that will come up if the Script Extender for the game you are managing is not installed yet. Once downloaded, Vortex will then ensure that the correct version of the Script Extender is installed and deployed to the right folder. Easy as that!


Mount & Blade II: Bannerlord: Load Order enhancements and fixes

First things first: Our Bannerlord community is simply amazing! Not only have we seen hundreds of mods being uploaded since the game's Early Access release, but Bannerlord has now climbed the ranks of our most popular games on the site and is therefore featured on our front page. Congratulations to our Bannerlord modding community!

That being said, we have now further improved our highly-customised Bannerlord Vortex extension. The auto-sorting algorithm has been enhanced, its performance improved, and we have further added the ability to lock mods in a fixed position in the load order. Note that this is an optional feature though and that for the vast majority of cases you can rely on the auto-sorting algorithm.



Mod Troubleshooting Help: Create a mod report

As a useful feature for users and mod authors alike, our developers have added a way to create a "mod report" for any mod that you are currently managing through Vortex. The report can either be saved as a text file, or automatically uploaded allowing users to share the link to a more formatted version of the report. It contains information that can be useful for troubleshooting such as mod details, the deployment method, deployed files, overwritten files, and more!

  • Right click on a mod
  • Click "Create Report"
  • You can now save the report to a file or upload it to "https://privatebin.nexusmods.com/" by clicking "Share"




More user-made extensions!

Again we have seen a surge of new game and utility extensions being created by our amazing community. Here are some of this month's community-developers and their extensions:


A big shoutout goes to agc93 - not only for the Ace Combat extension - but for continued support of their impressive extension for Beat Saber, which, to date, is one of the most sophisticated and complex user-made extensions we have seen. Hats off to you, agc93!


Other changes:

  • X4 Foundations fixes: resolves any issues with mods adding new maps
  • Resident Evil 2 (2019)/Devil May Cry 5: performance improvements and Fluffy Manager5000 detection (so you don't end up using it alongside Vortex)
  • Subnautica: added automatic detection for the Epic store version of the game
  • Extensions browser: added sorting options - name, endorsements, downloads, last update
  • API: added various utility functions as well as more descriptive error messages for invalid game extensions

This, of course, is just a roundup of the main improvements and fixes since our last update post. If you want to know more, check out our full changelog on GitHub.


What's to come? - Things we're working on

Blade & Sorcery: Load Order Management

We recently implemented a Load Order tab for Blade & Sorcery in a test build that has been given to helpful members in the modding community for further testing. If all goes well, we'll soon be able to put this update to the Blade & Sorcery extension live so Vortex users can manage their Load Order more easily!




Big updates for developers!

Our Vortex team is currently working on some updates that might prove particularly interesting for community-developers.

  • Injector enhancements and decoupling from VML (Vortex Mod Loader) will allow game extension developers to define their patches/functions within their own C# assembly and inject them into any other C# assembly and they will not be required to use VML alongside it. Developers will be able to use Vortex to inject hooks for their own mod loaders if they choose.
  • Updating to Harmony 2.0 will give developers access to a bunch of new tools that Harmony has to offer to make patching easier (more info here https://harmony.pardeike.net/#harmony-20).

158 comments

  1. wilcar
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    darn it I had to remove a bunch of my mods ,because of update
    1. ctuck61
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      The new version of Vortex required me to manage dozens of mod file conflicts for readme.txt and .ini files. I reinstalled the previous version and turned off the auto update and I am back to playing again.
      Previous versions can be found at https://www.nexusmods.com/site/mods/1?tab=files
      I still plan on using Vortex, it has been a very good manager for me with my 550 mods. Every once in a while they put out an update that makes me go.....hmmmmm
    2. Pickysaurus
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      You should never roll back to an old version of Vortex unless explicitly told to by one of our staff members, otherwise, this can cause damage to Vortex's internal data and create problems for you.

      We have released 1.2.19 to fix this bug, please update and the extra conflict messages will no longer appear.
    3. ctuck61
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      That is interesting, anyway I have learned something new, thank you. Done this before and have not noticed an issue, maybe I got lucky. Regardless, I have shut off my automatic updates since roll back can apparently do some damage. Pretty sure Vortex will tell me when I am a bad boy, plus I will watch the change logs on the dashboard. Will bring in updates after they have been out for a couple of days.
      Thank you for the fix. Have a great day.
  2. DarkDominion
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    @acidzebra,
    Thank you for taking the time to reply to my post. Appreciated.
    [...] "LOOT is not infallible" [...] neither are you (or me) [...]
    True, because I also never said that or mention that. But that's the typical reaction for someone who is a fan of the thing people frown upon.
    One thing is for sure, and that is that it's my game and I would like to mod it via my ( load-order ) rules. Even if that isn't the perfect load order ( and assuming it didn't break my game, dôh ), it's still my load order for my game.

    Your quote:
    [...] I'd take large group consensus over individual opinion [...]

    Quote from Pickysaurus a few posts back:
    [...] chances are what you perceive as "correct" is not so or based on faulty advice. The LOOT masterlist is maintained by the entire Bethesda modding community so their combined knowledge is likely to be "more correct" that whatever you're basing your load order on [...]
    Picky in contradicting himself by saying I as a member of said (Bethesda) modding community, and part of that group that has combined their knowledge, is more correct than I as an individual... My perception of a good load order is automatically false by his standards, because it's not from LOOT, so it must be based on faulty advise, advice which comes from that same (Bethesda) modding community who made LOOT into what it is. Actually Picky just says LOOT is build upon faulty advice.
    ( And if by "based on faulty advice" Picky means anything not from the Nexus....that would be..wow )
    Looking at your quote you are just echoing what the moderators say. Individual thoughts have been replaced by group thoughts or so it seems....

    Sorry, but no-one besides me knows what my load-order is, so the "general consensus" that has been build in LOOT as to what my load-order should be doesn't cut it completely : every load order is unique. Some of the mods I have installed are tweaked to my liking but put back in the load-order manually ( through Vortex, using their standard Nexus ID ). How is LOOT going to tell me where that tweaked mod should go if it can't detect what I have done to the mod?
    [...] just create a rule [...]
    Just pick it up and move it to the place I want, quicker, cleaner, less hassle.

    It's borderline delusion of grandeur to think one has created the perfect mod manager, just by building it around a sorting mod ( which is what Vortex basically is : a shell for LOOT ). Nobody has an absolute monopoly on wisdom, I do not have that either, but I frown upon the method of LOrtex/VoOt telling how I should mod my game.

    Moderators and ( the ) developer(s) are tired of us bringing this up every time they are trying to shut us down by saying (quote/un-quote) "Ultimately, this is a discussion that has been done to death, [...] not going to discuss the load order approach any further".
    It's been discussed to death, shouldn't that just be a reason to listen to the people discussing it and maybe implement some of their ideas instead of brushing it under the carpet or shutting it down by ending discussions with a show stopping one-liner ?

    ( somewhere down the line I see Tannin42 jumping in and saying : can't change it, because otherwise Vortex and LOOT can't work together....sure. seperate them, that's all I want )

    Love to hear everyone's thoughts on my opinion.
    Cheers
    -=DD=-
    1. acidzebra
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      In response to post #82737178. #82738688 is also a reply to the same post.


      Spoiler:  
      Show

      Could have created a ton of rules in the time you took to write this and never have to worry about that part of your load order again. Maybe write your own mod manager?
    2. Dark0ne
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      which is what Vortex basically is : a shell for LOOT


      By that logic, NMM, MO2 and Wrye Bash are simply "shells" for the plugin.txt file and Bethesda's built-in plugin management system. But obviously calling them that is disingenuous to the myriad other features and functions they have. The exact same can be said of Vortex.

      Your whole comment leans heavily on the idea of the "loss of control". You're in no more or less control with Vortex than you are with any of the other mod managers for Bethesda games, simply the method by which you control your load order and plugin management has changed. If you don't like that change or you don't want to change your way of thinking then that's your prerogative but don't paint it as something that it isn't. All the mod managers have the same level of control - your issue is with how you can exercise that control. The idea behind Vortex is to reduce the amount of work people need to do to get a working and stable modded setup of their favourite games. If that's not as important to you as "drag and drop" mod management then you are not forced to use it and in fact, we'd rather you didn't use it because you're only going to make things worse for yourself (and by proxy, us) if you try and enforce your old modding standards on Vortex's.

      You have plenty of choices available to you and we believe we've made the right decision in the path we've taken. Indeed, the vast uptake in Vortex over the past couple of years helps us to know we've taken the right path.
    3. DarkDominion
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      ( Some how I had to read the [SPOILER] post on @acidzebra's comment to see this : )
      "Pickysaurus wrote:[...]If you feel you know better than LOOT, I suggest you help the community out by telling the LOOT team what's wrong.[...]"
      I did , many times, they wouldn't listen when I said that whole extended groupthingy they had thought up wasn't going to work....but now it's gone. Yeah, but mostly they don't listen, because they are... well LOOT.

      "You have to also consider that a lot of extra headaches for our mod authors come from users who think they know best and load things in a silly order"
      Most headaches come from people who don't read the description page concerning how to install a mod. Some come running to the page asking about load order, but not many.

      @acidzebra
      Could have created a ton of rules in the time you took to write this and never have to worry about that part of your load order again. Maybe write your own mod manager?
      Not even bothering to respond any further on such a childish remark. Goodbye

      @Dark0ne
      [...] The exact same can be said of Vortex [...]
      Vortex is also being a shell for the plugin.txt file and Bethesda's built-in plugin management system on top of being a shell for Vortex.
      [...] Your whole comment leans heavily on the idea of the "loss of control" [...]
      No it's not, it's what you assume.
      I use Vortex and I really like it when it does the great chunks for me, I like the profile system, I like that it can handle so many games from the Nexus ( congrats btw on the 1000+, well deserved ! ), but I would like to have the final word on my own load order, just by dragging and dropping a few mods in the spot I want them, and not having to make a bunch of rules first. Just pick up, move, drop. That's it. Shouldn't be that hard to implement ?
      [...] You have plenty of choices available to you [...]
      Yup, and I will certainly try those ( MO2 for instance ) out.
      [..] you are not forced to use it and in fact, we'd rather you didn't use it because you're only going to make things worse for yourself (and by proxy, us)[...]
      Uhm, I have never bothered anyone with questions if I ran into a problem with Vortex ( except for bugs I found ), I fix it myself, and I help other members of the community out with issues they have thank-you-very-much....
      [...] we believe we've made the right decision in the path we've taken. Indeed, the vast uptake in Vortex over the past couple of years helps us to know we've taken the right path. [...]
      And right you are Robin, the Nexus has grown and so has Vortex and I'm happy to be a part of this community. I only ask for a more tweakable ( is that even a word ) Vortex for us "veteran" modders.

      Thank you for your time and please keep up the good work.
      Cheers
      -=DD-
  3. Lindaleff
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    Look at the thing for Mount And Blade, how you can drag mods up and down in the load order. Did you ever do that for Skyrimr? The lack of such a button or mechanic means several Skyrim mods will not work. For that reason, I uninstalled Vortex, and continued using the old Nexus Mod Manager. Skyrim is simply not playable otherwise.

    And before anyone says anything, LOOT also does not allow you to manually move mods. LOOT is simply a rough guideline, but you are stuck with what it gives you, so mods will still break.

    So, if you have not already, do the same thing for Skyrim, and add a button or mechanic to manually move mods up and down in Skyrim load order.
    1. acidzebra
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      this is mostly you not taking the 2 minutes to understand how this program works
      https://wiki.nexusmods.com/index.php/Managing_your_Load_Order
    2. Lindaleff
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      That is almost word-for-word what someone told me when Vortex replaced the old Nexus Mod Manager. I looked at that page then, and looked at the thing in Vortex, and it was entirely too complex to understand. It literally wants you to learn how to program something, which I did not have the computer know-how to do then, and I still don't have now. It was not a "2 minutes" thing as you describe it. I spent hours on it, and could not figure out how to program it, much less program 150+ mods to work together.

      The old Nexus Mod Manager has two simple arrow buttons, up and down. Click the up arrow to move the mod up, or click the down arrow to move the mod down. Easy to understand. Easy to use. Effective. This is what I want in Vortex. This article says the Mount And Blade section has been given a similar mechanic. Now we need the Skyrim section to have that same mechanic.
    3. Pickysaurus
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      I suspect you're messing with your load order more than is actually required. Most of the time you don't even need to look at the plugins tab. And even then in my 600-ish mod install I probably had about 10 custom rules or group changes for however many plugins I ended up with.

      NMM drilled a bunch of bad habits into a lot of modders. If you let Vortex do it's thing and only adjust the load order if it's actually necessary you'll find it much easier.
    4. Lindaleff
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      Exactly the opposite. I was not able TO change the load order, which is why mods were conflicting with each other. I did not have a way to move stuff up or down to resolve those conflicts.

      Those simple up and down arrows in NMM allowed me to resolve any conflicts without needing to learn a complex programming language, which is exactly what Vortex wants me to do.
    5. Pickysaurus
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      You can double click a plugin and use the group drop-down to reassign it. I'm not sure why you feel it's like a "programming language" but if you have constructive feedback please feel free to submit to through the app.

      I would suggest reading this first though: https://wiki.nexusmods.com/index.php/The_Vortex_approach_to_load_order_sorting
    6. DarkDominion
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      I really like Vortex, but it’s dependency on LOOT ( or rather it being a shell for LOOT ) has always been the beef I had with it. LOOT isn’t infallible. One needs to go through more hassle than necessary to manually adjust something.

      I really wish the developers ( yes, looking at you Tannin42 ) would give us a choice:
      LOOT version of Vortex
      Non LOOT version of Vortex

      I bet a lot more people would want to use Vortex because besides being tool for LOOT it really has some great features
      Cheers
      -=DD=-
    7. acidzebra
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      The flip side of "LOOT is not infallible" is that neither are you (or me). In general, I'd take large group consensus over individual opinion. However, if you have a mod that you consistently want somewhere other than where LOOT wants to place it (and in a list of ~300 skyrim VR mods I have about 5 or 6), just create a rule. Done. Now every time you deploy/sort, your mods will be placed in the exact same place you want them to.
    8. DarkDominion
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      I made a separate post because I felt I hijacked this topic....
  4. zone22
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    I just wanted to thank you for making the modding community an even better place. I've enjoyed using Vortex. Even more I so have enjoyed seeing the collaboration between the community and nexus to make modding more accessible.

    One aspect that I think is not getting quite enough attention is Oblivion. Because Vortex doesn't support some of the alternative mod managers package BAIN/OMOD package formats. Most mods are packaged in those formats and it's nearly impossible to use Vortex without extensive restructuring each package to work appropriately. As new people are getting into Oblivion or earlier Bethesda titles they are going to be very frustrated. This potentially could harm the their respective modding communities over time.
    1. Pickysaurus
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      Hey zone,

      Glad you're enjoying Vortex and Nexus Mods :)

      In regards to BAIN/OMOD installation, if someone in the community wants to step up and create an extension for it that'd be fine, but I'm not sure we'll be able to support those formats officially. I believe there are some security concerns with how they work too but I could be misremembering.
  5. NekoGatoKnight
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    Whatever happened to that talk about Vortex supporting author-friendly modpacks so that users with limited time can actually play Bethesda games instead of spending absurd amounts of time configuring files they barely understand (and basically have to become modders themselves to do)?
    1. Pickysaurus
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      We're still working on it and will announce more news closer to release.
  6. MadeUpName92
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    I got a notification in Vortex that a new version of F4SE is out.

    I DO NOT want vortex automatically 'checking' anything except itself.

    Were did I give you permission to snoop around my PC and check what other software I have?
    1. Pickysaurus
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      Pretty sure it only does that when you click the "check for updates" button...

      Regardless if you click the little gear on the update notification you can stop it from appearing, although there isn't really a good reason not to have the latest version installed unless you have an out of date and/or pirated copy of the game.

      EDIT: It may actually do this on starting the up but it doesn't do an actual online "check", Vortex knows what the latest version of the script extender was when it was released so it just compares the version on your PC or to that number.
    2. MadeUpName92
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      You didn't answer any of my questions, you only implied I was using a pirated copy of the game.

      I repeat, where exactly did I give Vortex permission to check software other then the games I'm modding with it or the mods I install with it? (F4SE is not installed through Vortex)

      There are several very good reasons not to update to the latest version. Here's a copy/paste from my latest post on the "Fallout4.exe Auto-Backup" thread. A mod with over 60,000 downloads whos purpose is to make rolling back to a previous version much easier.


      ~~~~~~~~~~~~~~~~ WARNING! ~~~~~~~~~~~~~~~~~~~~~

      Fallout 4 may auto-update when you "CLOSE" it after starting it with F4SE.

      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

      I just recently started a new game after not having played FO4 for several months. My exe is Version 1.10.138 and I'm still using the matching F4SE for that version. When I closed the game, steam started to download the update even though it's set to "Only update at launch" and I only start the game with F4SE after I've started steam. Steam doesn't even show the game is running. Luckily my Cable Modem is within arms reach and I quickly unplugged the cat cable.

      Vortex is showing 171 plugins and I like the way my game runs and I just don't want it to change it so, I don't plan on ever updating it.
    3. Pickysaurus
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      I'm not really sure what you're getting so upset about. If you don't like the notification, I've explained how you can disable it. The feature is a convenience function, so you can disable it entirely in the "Extensions" tab if you like, it's called "Script Extender Installer".

      This is how it works:

      1) Vortex's "Script Extender Installer" extension knows that the latest F4SE's latest version at the time of release was 0.6.20
      2) When you manage Fallout 4, Vortex checks if f4se_loader.exe exists and gets its version.
      3) If you don't have F4SE installed, Vortex will recommend it and if your version is lower than the known latest version it will inform you that there is an update. (Both of these alerts can be blocked).

      If you wish to run an older copy of the game that's fine. Unfortunately, it isn't currently possible to compare the script extender version to the game version. So Vortex doesn't know if you have the correct version for your current game, it only knows it isn't the latest.
    4. MikeInWare
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      He's upset because of the pirating accusation.
    5. MadeUpName92
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      I'm upset about #2. I did not knowingly give the vortex software permission to check other software on my PC. Apparently, I did not give it permission at all.

      This is an invasion of privacy.
    6. Dark0ne
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      That information is not transmitted to us or stored or shown anywhere other than on your own PC. Can you explain how it's an "invasion of privacy" because it seems like you're making a mountain out of a molehill

      Almost all the software you install on your system checks for other installed software, unbeknownst to you, to ensure you have the requisite software necessary in order to function. I do not see how this is any different.

      What exactly are you concerned about? What negatives do you perceive from the fact Vortex attempts to work out whether your script extender is out-of-date or not?
    7. Sonja
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      "....although there isn't really a good reason not to have the latest version installed unless you have an out of date and/or pirated copy of the game."

      Putting aside unnecessary accusations of piracy, and privacy concerns for the moment, you guys DO KNOW that, in fact, many of us deliberately prevent FO4 and Skyrim SE from updating so that our carefully built installs aren't buggered up whenever Bethesda adds yet another pointless CC update?
    8. MadeUpName92
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      Mountains are are built of many little molehills. You start with one and say "it's just one small thing". The next thing you know there's a million small things. I'm not ignorant, I know how "Free" websites make money. "If you aren't paying for a product, then you are the product".

      I never gave permission to check other software on my PC "Period".

      "I never gave permission". You decided to check other software on my hardware with out my permission. Not to mention you've already put in place advertising. What's the next thing you will do without my permission? How many things does it take? For me, just one. If I don't stop you now you'll assume it's ok and keep doing it.

      I've blocked Vortex in the firewall and won't ever update it again or use it for any new games in the future. I can still use it to add and remove mods I manually download for Fallout and that's all I will ever use it for going forward.

    9. Dark0ne
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      You didn't answer my question. What exactly are you concerned about? What negatives do you perceive from the fact Vortex attempts to work out whether your script extender is out-of-date or not?

      If your last post is you saying you're no longer going to use Vortex then that's perfectly fine by me. If you're paranoid enough to worry about Vortex checking for new versions of SKSE then you probably shouldn't even be on this site at all - after all, your download history tells you whenever a mod you've downloaded has been updated and that's just not cricket, right?
    10. Tannin42
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      MadeUpName92: This isn't a molehill, this is nothing and you can pile up as much nothing as you want it won't become a mountain...
      Vortex isn't reporting any of its findings to anyone, it's only detecting software on your computer with the purpose of improving your life, in the same way it's discovering the games themselves, how did you figure that worked?
      We don't ask for your permission because a) there is no possible drawback for you and b) it should be obvious based on the vortex core purpose that it's going to look for relevant software, every mod manager does that to some degree.
      Vortex sends no user information back and if you want you can verify that because the source code is public. You can also disable the extension providing this particular feature if it bothers you so much.
      I don't think we could possibly be more open.

      And just to clarify something here: Vortex does not generate a list of software you have installed. It looks for the supported games and specific well-known tools that are relevant to modding for that game. At no point does it collect information about unrelated stuff.
    11. oceankhayne
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      This is just more repercussions of the use of telemetry and harvesting data for marketing and other purposes nowadays. Not to mention the numerous inevitable data breaches. People are just starting to loose trust of software developers as a whole. More problems to lay at the feet of Microsoft, Facebook, various mobile developers (and the immoral people who continue to work for some of these companies), and others. People are getting more and more paranoid about it these days, it seems. It's sad, I can see where it could drive someone to paranoia, especially if they've been phished before. But I'm sure you already know all this and I'm preaching to the choir.
  7. yavin1997
    yavin1997
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    So I just got a new pc and had to reinstall all my mods so I figured itd be a good time to try switching to Vortex from NMM. Gotta say I was really disappointed in the inability to do simple stuff like drag and drop my load order into the correct spots. Alot of mods were running into conflicts that were due to load orders, and it really felt like the launcher was trying to make me do stuff a certain way like it knew what was better even though it was what was messing up my game. A few mods didnt even show up in plugins like they would on NMM so I had no way of knowing if they were even activated. After a few days of messing around with it Im just uninstalling vortex and going back to NMM. Really disappointed that this is the "new standard" mod manager
    1. Pickysaurus
      Pickysaurus
      • Community Manager
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      Don't take this the wrong way, but you were doing it wrong.

      You need to get past the bad habits that NMM has burned into your modding over the years. With Vortex you barely need to touch the plugins tab. It uses LOOT to automatically generate your optimum load order. If something isn't to your liking you can assign the plugin to a group and even make a specific rule. When you say "drag and drop my load order into the correct spots" chances are what you perceive as "correct" is not so or based on faulty advice. The LOOT masterlist is maintained by the entire Bethesda modding community so their combined knowledge is likely to be "more correct" that whatever you're basing your load order on.

      Ultimately, this is a discussion that has been done to death, so I'm not going to discuss the load order approach any further. You can learn more about Vortex load ordering here, if interested.

      I would recommend you give Vortex another try, but embrace the new features rather than trying to force it to be the (inferior) NMM.
  8. apex12
    apex12
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    I haven't used vortex since, i dunno, maybe summer of last year. and i'm wondering... is vortex still in alpha/beta or is it fully released? if so what upcoming/planned features do you plan on implementing? im interested.
    1. Pickysaurus
      Pickysaurus
      • Community Manager
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      Vortex has been "full release" since 1.0.0 came out :)

      There's quite a lot in the pipeline and we'll be posting more news in future revealing our current and future plans.
  9. greenzleevz
    greenzleevz
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    great Job , tho i just noticed Vortex changes the skyrim Ini,s in C:Documents etc when booted up , i,m using Bethini , so i,ve got to change it back each time when running haha .

    Edit :

    it does it when it closes Vortex , strange tho , Wry Bash seems to do it aswell , it,s problably not Vortex related
    1. Tannin42
      Tannin42
      • Vortex Developer
      • 2,219 posts
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      Could you give us details on what exactly Vortex changes? Like provide a copy of the ini files before and after (via the Vortex Feedback dialog ideally).

      Vortex does indeed change the ini file but only one or two settings that are required to implement certain features (e.g. if you have profiles with "profile-specific save games" Vortex has to update the ini file to make that possible), everything else should be maintained from your manual edits or edits with tools. So it shouldn't undo any changes you made.
    2. greenzleevz
      greenzleevz
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      sorry i,m such an Orc , what is the Vortex Feedback dialog thingie .

      This are the Ini,s i have before i boot up Vortex , these are made with Bethini , i tried read only , this did not work , when closing Vortex it changes them



      before booting up Vortex


      Skyrim Ini

      Spoiler:  
      Show



      And this is what it,s turning into when i exit Vortex

      Spoiler:  
      Show



      Skyprefs Ini

      before booting up Vortex

      Spoiler:  
      Show


      When closing Vortex

      Spoiler:  
      Show



      i suspect the Windows File View might be a culprit , but i,m not 100 % sure , i change " Hide Protected operating systems files & Show hidden Files or Folders , i change that every now and again to clean up a bit ,

      tho don,t take that seriously , it,s just a thought i noticed some funky behaviour with Vortex after i changed some of these Windows File Vieuw Settings , i might be incorrect here , but i thought it,s worth mentioning .

      When i add a Mod for instance , it often produces 2 , it never did that before ,and i have Vortex installed on a Game Drive instead of C : , not sure if that makes any difference & it,s only Vortex , i was incorrect , thought Wry Bash did it also , this is not correct .

      It,s a fresh Installation , with only a few Mods , just re-installed the Manager aswell ,using Windows 10 on this Machine


      kind regards & thank you for the Manager and work
    3. Tannin42
      Tannin42
      • Vortex Developer
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      "Send Feedback" can be found in the top-right ... menu.

      For the skyrim.ini file there was no functional change between before and after. the sections are rearranged and spaces removed but that's simply down to beth.ini using a different library for ini processing than Vortex or the game.

      Now in skyrimprefs.ini several values get changed and I can guarantee you that Vortex doesn't touch any of them, it doesn't make sense to me that Vortex should be the reason they get changed.
  10. Syko1985
    Syko1985
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    so i have vortex open, (newb to modding) and i select new Vegas as thats what i want to mod, but it says the game has not been automatically discovered and that i have to set the game folder manually,

    1: I don't know what that means
    2: even if i did know what that means, i wouldn't know how.

    Can someone help?
    1. Gnasha13
      Gnasha13
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      It means that it could not find where New Vegas is installed on your computer, and so you have to point it in the correct direction.

      Depending on how you have installed New Vegas it could be in a couple different places.

      If it is installed through Steam then it will likely be in -
      C:\Program Files (x86)\Steam\steamapps\common\Falloutnewvegas

      (If you use a different internal drive to store your games then you will need to replace the 'C' drive letter with whatever letter the correct drive is, for example "D:\Program Files (x86)... or E:\Program Files (x86)..."

      If it is not installed by Steam then you will need to do some digging, but in all likelyhood it will still be in C:\Program Files (x86)\... or C:\Program Files\... so they would be a good place to start.

      I hope this helps.